Beginning Python Games DevelopmentWith PyGameTaschenbuchvon Will McGuganEAN: 9781484209714Einband: Kartoniert / BroschiertBeilage: BookAuflage: 2nd ed. 2016Sprache: EnglischSeiten: 281Abbildungen: BibliographieMaße: 256 x 177 x 20 mmAutor: Will McGug
Agile Game Development with SCRUMTaschenbuchvon Clinton KeithEAN: 9780321618528Einband: Kartoniert / BroschiertSprache: EnglischSeiten: 340Maße: 231 x 177 x 29 mmAutor: Clinton KeithGames, Computers, Programming, ProgrammiersprachenAnbieter: preigu
Learn C++ for Game DevelopmentEinbandart: TaschenbuchFormat: 236x192x22 mmISBN-13: 9781430264576Isbn-10: 1430264578Verlag: Springer-Verlag GmbhAuthor: Bruce Sutherland Veroeffentlichungsdatum: 2014Sprache: Englisch
Learn SpriteBuilder for iOS Game DevelopmentEinbandart: TaschenbuchFormat: 233x189x30 mmISBN-13: 9781484202630Isbn-10: 1484202635Verlag: Springer-Verlag GmbhAuthor: Steffen Itterheim Veroeffentlichungsdatum: 2015Sprache: Englisch
Corona SDK Mobile Game DevelopmentUntertitel: Beginner´s GuideEinbandart: TaschenbuchFormat: 235x191x21 mmISBN-13: 9781849691888Isbn-10: 1849691886Verlag: Packt PublishingAuthor: Michelle M. Fernandez Veroeffentlichungsdatum: 2012Sprache: Englisch
Beginning Java 8 Games Development , written by Java expert and author Wallace Jackson , teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you´ll employ open source software as tools to help you quickly and efficiently build your Java game applications. You´ll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you´ll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you´ll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Learn Corona SDK Game DevelopmentEinbandart: TaschenbuchFormat: 236x192x22 mmISBN-13: 9781430250685Isbn-10: 1430250682Verlag: Springer-Verlag GmbhAuthor: Frank Zammetti Veroeffentlichungsdatum: 2013Sprache: Englisch
Beginning iOS 6 Games DevelopmentTaschenbuchvon Lucas JordanEAN: 9781430244226Einband: Kartoniert / BroschiertBeilage: BookAuflage: 1st ed.Sprache: EnglischSeiten: 368Maße: 233 x 189 x 22 mmAutor: Lucas JordanEDV, Informatik, Betriebssysteme, Benutze
This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. Android Studio offers a myriad of tools for developers such as enhanced intellisense and device emulation. This book provides a quick and easy to read format; introduces the reader to these key tools and gives them the knowledge they need to develop games in Android Studio. What Youll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio Audience This book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress). J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 14 years, he has released 12 books, including Android: A Programmers Guide. His books have been translated into five languages and published worldwide. DiMarzios writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS . In this book, youll learn the fundamental elements of the new Swift language as applied to game development for iOS. In part 1, youll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, youll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, youll learn 3D game development using Apples SceneKit framework and the Swift programming language. And, youll follow the same pattern we used for part 1. After reading and using this book, youll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store. James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.