These days, the games industry is a multi-billion-dollar business. In this competitive marketplace, developers seek to gain an advantage over the competition by using ready-made, third-party tools and engines that enable them to quickly design high-powered games. One such tool is the Unreal Development Kit, or UDK, created by Epic Games. With the freely downloadable UDK, game developers can turn their existing graphics, sounds, ideas, concepts, and plans into fully working and cohesive games. UDK GAME DEVELOPMENT is written with newcomers to the UDK in mind. It is arranged so that each of the core foundational UDK components is considered in depth and one by one, in the best order in which to tackle them. Reading this book, youll explore such key topics as meshes, materials, textures, sounds, and lights. As you do, youll discover how to build a number of levels, or mini-games, that feature music, animated characters, weapons, destructible scenery, lighting effects, particle systems, and more. After reading this book from cover to cover, youll have a firm grasp of UDK essentials. A companion Web site contains all the UDK levels constructed in this book, source code for the UnrealScript language, and material and mesh files.
To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to releasing and marketing your game on the App Store. The book offers a wealth of previously unpublished information about the iOS platform. The text focuses on the concrete requirements of game developers, presenting in-depth details on each step in the mobile game development process. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It also covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine. To better understand the explanations, the author encourages you to access more than 30 iOS example apps from his website. Each app represents a small piece of the complex field of game development in a straightforward manner. The apps can be run on any device in the iPhone family and have been extensively tested with various iOS versions. Suitable for both newcomers and more advanced developers, this color book helps you get started with iOS game development. By following the book´s clear descriptions and example programs, you will understand how to implement the fundamentals in smaller game projects and be able to create your first game for the App Store.
Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has written eight books, including Android: A Programmer´s Guide - the first Android book approved by Google - recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. * Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom * Build your own reusable ´´black box´´ for game development * Easy-to-follow examples make creating the sample games a hands-on experience What you´ll learn * How to design and develop compelling 2D and 3D games * How to create rich environments and characters * How to do collision detection * How to add realism to your games with basic game physics * How to create a gaming ´´black box´´ that can be reused * How to play your games on Android phones and tablets Who this book is for This book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building.
Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You´ll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You´ll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you´re polishing your game, you´ll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you´ll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you´re developing exclusively for iOS, or whether you´re developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.
Learn Corona SDK Game Development
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