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Erscheinungsdatum: 30.11.2018, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: Hands-On Game Development without Coding, Autor: Bertolini, Lucas, Verlag: Packt Publishing, Sprache: Englisch, Schlagworte: COMPUTERS // Programming // Games, Rubrik: Informatik, Seiten: 430, Informationen: 403:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Matte Lam, Gewicht: 796 gr, Verkäufer: averdo

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29,00 € *

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High Quality Content by WIKIPEDIA articles! LucasArts Entertainment Company LLC is an American video game developer and publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the mid 1990s. Today, it mainly publishes games based on the Star Wars franchise. The company was founded in May 1982 as the video game development group of Lucasfilm Limited, the film production company of George Lucas. Lucas had wanted his company to branch out into other areas of entertainment and so he cooperated with Atari to produce video games.

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High Quality Content by WIKIPEDIA articles! EarthBound 64, known in Japan as Mother 3: Fall of the Pig King, is a cancelled role-playing video game that was in development by Ape, Inc. and HAL Laboratory and to be published by Nintendo for the Nintendo 64DD. It was later transferred to the Nintendo 64 after the Nintendo 64DD proved to be unsuccessful. It had several subtitles, including Forest of the Chimera and the aforementioned Fall of the Pig King. It was to be the third game in the EarthBound series, following EarthBound for the Super Nintendo Entertainment System. The developers included Shigesato Itoi, creator of the series, and Benimaru Itoh. Due to the development team's inexperience with making games in three dimensions, it was delayed several times and ultimately cancelled. The plot of EarthBound 64 was to star 10 characters across 12 chapters, including Lucas, a young boy, Claus, his twin brother, Flint, a farmhand and the twins' father, Boney, Flint's dog, Duster, a thief, Kumatora, a princess, and Salsa, a monkey. The identities of the other three main characters are unknown.

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103,73 € *

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The solitaire game "The Tower of Hanoi" was invented in the 19th century by the French number theorist Édouard Lucas. The book presents its mathematical theory and offers a survey of the historical development from predecessors up to recent research. In addition to long-standing myths, it provides a detailed overview of the essential mathematical facts with complete proofs, and also includes unpublished material, e.g., on some captivating integer sequences. The main objects of research today are the so-called Hanoi graphs and the related Sierpinski graphs. Acknowledging the great popularity of the topic in computer science, algorithms, together with their correctness proofs, form an essential part of the book. In view of the most important practical applications, namely in physics, network theory and cognitive (neuro)psychology, the book also addresses other structures related to the Tower of Hanoi and its variants.The updated second edition includes, for the first time in English, the breakthrough reached with the solution of the "The Reve's Puzzle" in 2014. This is a special case of the famed Frame-Stewart conjecture which is still open after more than 75 years. Enriched with elaborate illustrations, connections to other puzzles and challenges for the reader in the form of (solved) exercises as well as problems for further exploration, this book is enjoyable reading for students, educators, game enthusiasts and researchers alike.Excerpts from reviews of the first edition:"The book is an unusual, but very welcome, form of mathematical writing: recreational mathematics taken seriously and serious mathematics treated historically. I don't hesitate to recommend this book to students, professional research mathematicians, teachers, and to readers of popular mathematics who enjoy more technical expository detail."Chris Sangwin, The Mathematical Intelligencer 37(4) (2015) 87f."The book demonstrates that the Tower of Hanoi has a very rich mathematical structure, and as soon as we tweak the parameters we surprisingly quickly find ourselves in the realm of open problems."László Kozma, ACM SIGACT News 45(3) (2014) 34ff."Each time I open the book I discover a renewed interest in the Tower of Hanoi. I am sure that this will be the case for all readers."Jean-Paul Allouche, Newsletter of the European Mathematical Society 93 (2014) 56.

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40,65 € *

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This is the first comprehensive monograph on the mathematical theory of the solitaire game "The Tower of Hanoi" which was invented in the 19th century by the French number theorist Édouard Lucas. The book comprises a survey of the historical development from the game's predecessors up to recent research in mathematics and applications in computer science and psychology. Apart from long-standing myths it contains a thorough, largely self-contained presentation of the essential mathematical facts with complete proofs, including also unpublished material. The main objects of research today are the so-called Hanoi graphs and the related Sierpinski graphs. Acknowledging the great popularity of the topic in computer science, algorithms and their correctness proofs form an essential part of the book. In view of the most important practical applications of the Tower of Hanoi and its variants, namely in physics, network theory, and cognitive (neuro)psychology, other related structures and puzzles like, e.g., the "Tower of London", are addressed.Numerous captivating integer sequences arise along the way, but also many open questions impose themselves. Central among these is the famed Frame-Stewart conjecture. Despite many attempts to decide it and large-scale numerical experiments supporting its truth, it remains unsettled after more than 70 years and thus demonstrates the timeliness of the topic.Enriched with elaborate illustrations, connections to other puzzles and challenges for the reader in the form of (solved) exercises as well as problems for further exploration, this book is enjoyable reading for students, educators, game enthusiasts and researchers alike.

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40,65 € *

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Anbieter: Dodax

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103,46 € *

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15,90 CHF *

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What happens when one kid thinks he can always choose the game played on the playground? Who can play and who cannot? Who is the BOSS? Lucas tries to be that kid, but his friends have had enough! A Note to Parents and Caregivers explains how children learn to solve problems and deal with social conflicts, and suggests ways for parents to help guide their children through the rough spots of normal childhood development.

Anbieter: Orell Fuessli CH

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53,90 CHF *

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This is the first comprehensive monograph on the mathematical theory of the solitaire game &#8220;The Tower of Hanoi&#8221; which was invented in the 19th century by the French number theorist Édouard Lucas. The book comprises a survey of the historical development from the game&#8217;s predecessors up to recent research in mathematics and applications in computer science and psychology. Apart from long-standing myths it contains a thorough, largely self-contained presentation of the essential mathematical facts with complete proofs, including also unpublished material. The main objects of research today are the so-called Hanoi graphs and the related Sierpi&#324;ski graphs. Acknowledging the great popularity of the topic in computer science, algorithms and their correctness proofs form an essential part of the book. In view of the most important practical applications of the Tower of Hanoi and its variants, namely in physics, network theory, and cognitive (neuro)psychology, other related structures and puzzles like, e.g., the &#8220;Tower of London&#8221;, are addressed. Numerous captivating integer sequences arise along the way, but also many open questions impose themselves. Central among these is the famed Frame-Stewart conjecture. Despite many attempts to decide it and large-scale numerical experiments supporting its truth, it remains unsettled after more than 70 years and thus demonstrates the timeliness of the topic. Enriched with elaborate illustrations, connections to other puzzles and challenges for the reader in the form of (solved) exercises as well as problems for further exploration, this book is enjoyable reading for students, educators, game enthusiasts and researchers alike.

Anbieter: Orell Fuessli CH

Stand: 24.01.2021 Zum Angebot

Stand: 24.01.2021 Zum Angebot